![]() ![]() When and where it will be realized is still to be determined. This was followed up by a tweet that clarified things somewhat, saying, “However, you will eventually experience the fruits of our team’s online ambition, but not as part of The Last of Us Part II. While it was initially announced that TLOU2 would have some form of multiplayer similar to the original game’s fantastic Factions mode back at E3 2018, that decision was reversed in September 2019, with Naughty Dog clarifying that the scope of the game had grown to a point where the team decided to focus solely on the single-player campaign for launch. It’s interesting to look at how Sony and Sucker Punch handled Ghost of Tsushima’s multiplayer reveal in comparison to what happened with Naughty Dog and The Last of Us Part II’s Factions mode. All of the content is unlocked through play.” That immediately nipped any potential monetary controversy in the bud. Even better, the developer confirmed to IGN that, “There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. This will culminate in a post-launch Raid, similar to what we’ve seen in games like Destiny. Sucker Punch clarified that two players can team up and go through Legends’ story-based missions, while the four-player option will be more of a wave-based survival mode. Given the supernatural flavor of the entire thing, I’d be willing to bet that various yokai fill in for each of the individual enemy types, meaning that the stance-based flow of combat wouldn’t be altered too dramatically. The short teaser trailer focuses on torii gates that seem to act as portals to the spirit realm, filled with stark red landscapes and floating islands.The trailer also gives us a brief glimpse of an oni, which I imagine takes the place of the heavily armored soldiers from the main game. While the core game dabbled a bit in this, particularly in the Mythic Tales that rewarded you with some fantastical weapon or ability, Legends is clearly diving head-first into this realm. It’s also great that Ghost of Tsushima: Legends is leaning into the more mythological aspects of Japanese history, culture, and legend. But again, both the Sly Cooper and Infamous franchises were built around your lead character gathering a group of powerful friends and allies, so multiplayer feels like a logical next step. Likewise, none of the Infamous games ever had you using your superpowers alongside a buddy. While 2005’s Sly 3: Honor Among Thieves had a bare-bones two-player multiplayer mode, it was pretty immediately forgettable. One of the reasons this news came as such a shock was that Sucker Punch has rarely dabbled in anything having to do with multiplayer. So the idea of translating this core theme into actual mechanics that we can share with our buddies sounds wonderful. Which is kind of silly of me in hindsight - despite Jin’s journey throughout Tsushima being incredibly personal, the entire game was built around finding allies, growing your bonds with them, and ultimately fighting alongside them when the time for battle arose. I put well over 40 hours into the game and never once considered the possibility that free co-op DLC would be added later this year. This past week’s announcement of Ghost of Tsushima: Legends was such a pleasant surprise. Well, it turns out we won’t be waiting long after all. And that’s perfectly fine, because some adventures are worth waiting for. ![]() There were plenty of Spidey DLC adventures to be had in Manhattan that kept us coming back long after release, whereas we probably won’t see more from Kratos and Atreus until the inevitable sequel on PlayStation 5. Ghost of Tsushima felt less like Insomniac’s Spider-Man and more like God of War when it came to wrapping up the game. But as I rolled credits on Jin’s journey, spending time after the adventure to fully explore the island and earn that very achievable Platinum Trophy, it felt like my time in Tsushima had come to an end for now. Sucker Punch Productions’ long-awaited adventure delivered a massive world filled with fantastic characters, engaging activities, tense combat, and an endless supply of stunning views. If Ghost of Tsushima is the PlayStation 4’s last major first-party game, then it successfully sends out the console with a tremendous bang. ![]()
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