![]() ![]() My woodland home is a source of great magic and happiness to me, I always yearn to return there. ![]() By learning about the secret magic of the world, I become closer to understanding everything. Those who are not elves will never understand the truth of the world. The world is vast and fascinating, and I want to see every twig and leaf. Through the exchange of ideas, all obstacles can be overcome. Personal expression is the epitome of the mortal experience. The beauty and elegance of the natural world is worthy of imitation. I take my time with everything I do, and savor it. I've trained hundreds of human and elven children in my art, and I always effect the air of an instructor. I'd rather fall back and fight another day than make a costly mistake. I've collected hundreds of stories and songs over my lifetime, and I always have one that applies to a situation. I am slow to trust others, but when I do, I have a friend for as long as they live. I am difficult to stir, an air of aloofness is vital to me. My desire to understand the world eclipses my baser instincts. Until blades are drawn, I regard any threat with amusement, not fear. If you wrong me, you had better expect to face the wrath of my clan. Never trust an elf, no matter what they say with their honeyed words. ![]() I hate the feeling of leaving the earth behind me. I won't set foot on a boat or in anything bigger than a puddle. I would do anything, kill anyone, to get my hands on the treasure I seek. There's no such thing as an inappropriate time for a drink. I never forgive a grudge, even among allies. My clan has killed Orcs, Goblins, and even dragons I am here to continue our tradition. ![]() I learned to fight from the best warrior in my clan, and I will always respect and honor great warriors. Just as Morodin forged the dwarves, I use my forge to craft my works and myself. I hope to find it and reclaim my inheritance. My ancestors forged a great artifact that was lost to time. The mountain I was born under will always have a special place in my heart. I am committed to serving my clan, and my actions represent their name. I've lived much longer than humans and halflings, and my experience guides my actions. The old ways are best, and fools ignore them at their own peril. A friend justly earned is a friend for life. Evildoers must meet the fate they deserve, and if it is under my boot all the better. My people are as eternal as the mountains, and so am I. It is only in the face of evil that a dwarf can truly forge their bravery. I'm quick to invoke my clan name to swear oaths and curses.Ĭourage. I always consider what my clan or God would do before I act. I'm a highly valued member of my clan and I carry that reputation with me wherever I go. I'd much rather take my time and do things right than rush in and muck everything up. I treat master craftsmen and warriors with the highest respect. I consider myself a purveyor of the finer things in life, especially ale and gold. I could talk for days about my home, my clan, or my family trade. in your setting, you may need to adjust them to better fit your versions of the D&D races. These traits are based on the descriptions found in the Player's Handbook. I hope that this will lead to players using their race as a story and world building device, rather than just something they picked because it had the best stats for the class they wanted. The traits function exactly like the background traits, and if you prefer a racial trait you simply may select it instead of the same trait in your background. I have put together a list of "Racial Traits". Sometimes, a creature's racial identity is much stronger than their previous job. However, I found that these backgrounds tend to create a certain type of personality in the player, which doesn't always reflect the full nature of the character. These are based on your background, whether you worked as a sailor or served as a temple acolyte. In 5e, a character is given certain traits that define them: two personality traits, an ideal, a bond, and a flaw. ![]()
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